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Experimental

Exploration Zone

Unconventional rendering surfaces. Multiple iterations and configuration are expected — these experiments inform the next layer of the design system.

∞ Canvas Grid

live

Infinite-depth interactive canvas grid with WebSocket-driven live node updates. Pan, zoom, and watch agent state propagate across the surface in real time.

Canvas 2DWebSocketInfinite depthReal-time

3D / Spline

live

In-browser 3D visualization via Spline runtime. Demonstrates the Nodus token aesthetic applied to a spatial layer — depth, material, and interactive geometry.

SplineWebGL3DInteractive

Colour Palettes

live

Named colour palettes deconstructed as accent references for experimental design. Each palette is rendered as a gradient mesh card with labelled swatches.

ColourGradientsPaletteAccents
Design intent

The experimental zone is intentionally unstable. Every demo supports configuration — manipulate outputs, adjust parameters, observe how the system behaves under different inputs. Stable patterns discovered here graduate into the main component library.